Faction: The Bureau
The Bureau is a government organization tasked with controlling the paranatural.
Actions
Contain and control any paranatural threats. Dimensional bleeds, planar anomalies, noneuclidian mathematical incursions, monsters and “magic” all fall in the operational domain of The Bureau.
Given their unorthodox and wide purview, and an operations budget of [redacted] means they can apply whatever scope and scale Director [redacted] deems necessary.
Their primary directive(since 19xx), is to safeguard, control access too, and protect all information related to the paranatural. This goal supersedes common rights of everyday citizens.
Base
The Bureau’s main headquarters is The Monolith (see page 8 of The Bureau: Operation Manual for unredacted details).
The Bureau often maintains satellite offices, black sites, as well as operations outposts. Given the extensive powers granted by the Privacy Act of 1974 (Pub.L. 93-579, 88 1974, 5 U.S.C 552a) The Bureau is authorized to commandeer local police resources as deemed necessary .
Organizational Structure
- Administrative
- Human Resources
- Maintenance
- Support
- Analysis
- Research & Development
- Operations
- Asset Recovery
- Field Operatives
- Containment
- Divers
Methods
Extensive budget and scope allows for a wide range of methodology.
Psyops, counter-intelligence, extraction, extermination, field testing, containment, liquidation, hostile takeovers, [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted], [redacted]
Evidence of Involvement
Coldwater Lake Incident
Shadow Incursion
Plague of Frogs
[redacted]
[redacted]
[redacted]
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Using The Bureau in your Liminal Horror game
Often in horror/paranormal media there are shadowy government organizations that either involved in some capacity. They either directly come in conflict with the players & events of the story or are waiting in the wings to negatively influence events.
Having such a faction can introduce another variable and antagonist that is tangential to the weird. The humans involved may be temporary allies, but their presence creates a new complication since their motives of extermination & containment often fall at odds with the players’ continued survival.
Similar organizations in media:
Bureau for Paranormal Research and Defense from B.P.R.D.
Delta Green from Delta Green/Call of Cthulhu
FBC [Federal Bureau of Control] from Control
SCP Foundation & United Nations Global Occult Coalition (UNGOC) from SCP
The Patriots & The Philosophers from Metal Gear